Statista. As a Premium user you get access to the detailed source references and background information about this statistic. “Snake” from Nokia in 1997 helped to kickstart the era of mobile games (although they were others before it). (previous page) 0–9. PC gaming market share statistics reveal that in 2019, its market share was at 24%, which amounted to $35.3 billion. Everyone either plays or knows somebody who is a gamer. “Finish him!” – Mortal Kombat announcer, Mortal Kombat. (previous page) A. Asia’s gamers were responsible for 62% of this enormous amount. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. It amassed $49 billion in revenue and registered over 1.36 billion gamers in the process. Then you will be able to mark statistics as favourites and use personal statistics alerts. … Media release - COVID-19, natural disasters disrupt 2019/20 vehicle use. Our research into video marketing statistics suggest that video will be a great way to grow your network and customer base, not just this year, but in the future. Survey of Motor Vehicle Use, Australia. This stat also helps us figure out the gamer’s profile. Whether clean-shaven or bearded, besuited or smart-casual, creative or corporate, they are almost universally white and male. 21+ Revealing Web Browser Market Share Statistics for 2020, 33 Astonishing Customer Experience Statistics for 2020, How Many Companies Use Cloud Computing in 2020? On the other hand, the technology isn’t that popular among gamers above 45 – only 2% of them play VR games. Almost perfect gender equality in the US. Let’s look at the numbers  – 13% play role-playing games and roughly the same number of people enjoy shooters. … The video game industry shows an impressive growth of 7.2% YoY. An average gamer will spend a minimum of 7 hours per week His name is Li “iceice” Peng. It got sold to Microsoft for $2.5 billion in 2014 and is now available on a wide variety of devices. “Thank you Mario! Video game companies based in Australia. In this section, we will be looking at some of the most recent console gaming and PC gaming stats. Therefore it’s safe to say games rule the entertainment business. It’s 2020 and social media has become the main news and opinion outlet. SYDNEY, Australia – 9 June 2020 – The Australian video games industry has experienced a marginal decline in value for the first time since 2012, according to data released today by the Interactive Games and Entertainment Association (IGEA) – although the sector is confident the emergence of new platforms, games and technologies will propel its expansion in 2020 and beyond. If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets. The following stats about video games will give a clear indication of how fast the industry is growing in 2020, and what we’re to expect in the coming years. Christopher Dring, the head of industry website Games Industry, has revealed that the Nintendo Switch was best-selling games console in November 2020 in both Europe and Australia. Strategy games come third with 7%. In 2017, the video gaming industry was worth just $18.4 billion. Like, for real. ", Statista, Which video game streaming sites have you used in the past 12 months? 7. Raising levels and raising hell are the two favorite activities of the average PC gamer, according to the, The top paid gamers prove it – the wealthiest play, Almost half of all developers are currently working on. in 2014 and is now available on a wide variety of devices. Almost half of all developers are currently working on virtual or augmented reality games. It’s time to kick ass and chew bubblegum… and I’m all outta gum. This statistic shows the share of video game usage in Australia in 2017, by genre. (smartphones and tablets) make 46% of the global market. occupied the mushroom kingdom, they turned its people into blocks. The developers explained in-game why the towers were missing. The Interactive Games & Entertainment Association (IGEA) has today released new research into the power and impact of video games in Australia, revealing that over two-thirds of Australians play video games and 91 per cent of households own a video game device. If you have ever experienced a virtual reality game before, then you would agree that the experience is comparable to none. Get Reports. Check out amazing statistics, facts and figures before the 2020 Royal Rumble, streaming live this Sunday at 7 ET/4 PT. Published by Christopher Hughes, Aug 28, 2020 The statistic depicts an the share of video game players in Australia in 2019, by age group. Provisional Mortality Statistics. Obviously, China is the home to most of the players in the world. Thank you Mario! And the. The main game to blame is Fortnite, which drastically increased the free-to-play console games with its 458% growth year-on-year. This is mainly due to the rise in console games within the last two years with PlayStation with Nintendo rolling out their newest versions soon. Friday 18 December 2020 | Update. Customer Support. However, substantial development in the gaming industry only began in 1970 with the introduction of arcade games, and then PONG, down to console games such as Magnavox Odyssey and Space Invaders in the later years of the ’70s. The remake's gorgeous pre-rendered backgrounds and video cutscenes were difficult to update for the modern era of widescreen displays and maxed-out resolutions. 83% of parents reported playing video games, and of those 88% play them with their children. Do you want to know how many people play video games? Impressive as they are, who is the main factor behind these stats? Seven years after the game’s release – in. The PlayStation 2 alone has sold over 157 million units worldwide. Imagine this – you see a room with three people in it. Activision Blizzard’s shooters also performed great last year. The main game to blame is Fortnite, which drastically increased the free-to-play console games with its 458% growth year-on-year. In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. 31% of all studios were developing a game for Playstation 4/Pro, while 28% were working on an Xbox game. In 2020, that value is set to rise to $36.9 billion, and is projected to reach $45.5 billion by 2021. Nothing is true, everything is permitted. Please do not hesitate to contact me. Rehbein (2009) In a large study of seven thousand video gamers, close to twelve percent were classified as being addicted to video games. Most women still prefer to spend their money elsewhere. Start your free trial. 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