Neutral evil Channel divinity Die Vecna Die! The Rod of the Whispered One, while not nearly so powerful as the Sword of Kas, is another item Vecna crafted to connect himself with his highest lieutenants. The Open Grave book offers the "Scroll of Mauthereign", which offers a twisted version of Vecna's history and tells his followers that committing evil acts is holy and righteous. The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be. 4th Edition Statistics[8] The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. in 1990, written in support of The City of Greyhawk boxed set, Vecna finally appeared in person, re-imagined as a demigod, and the chief antagonist of the adventure. [16], In addition to his prerogatives as a deity, Vecna also sponsored pacts with warlocks as an undying patron, owing to his perspective as a once mortal being who had become knowledgeable of the secrets of life and death over many lifetimes. In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the Serpent. [15] The Citadel was used by Vecna as his fortress, which he visited regularly, to gloat on the despair of his defeated enemies. Vecna was an anagram for Vance. Vecna is the name of Wizards of the Coasts' server that hosts and handles the new online character builder tool.[27]. Additionally, both his hand and eye are listed as artifacts. They are considered classic items in D&D, with Mordicai Knode of Tor.com commenting "We all agree that the Hand and Eye of Vecna are the best artifacts, right? [18] It was common to find nothics in cults to Vecna serving as guardians or jesters, as well as spies to Vecna himself, who could always see through their single eyes. Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. Each position in Vecna's cult is named for a certain body part. Kas then battled Vecna, who banished him to his realm of Cavitius, but not in time to avoid his own destruction. In 4th edition, Vecna's main foes in the realm of death and undeath are Kas, Orcus and the Raven Queen (though he would rather she rule the dead than Orcus). Originally from the World of Greyhawk, Vecna was described as a powerful wizard who became a lich. Portfolio Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the Ebon Triad (a heretical cult seeking to merge Vecna, Hextor, and Erythnul into a single entity). Renton, WA: Wizards of the Coast, 2007. ", Heard, Bruce. In Eldritch Wizardry Vecna is first mentioned. Vecna's early life was clouded in legend and contradiction. After the third character died, the joke was revealed. In 4th edition, the Open Grave book introduces Osterneth, the Bronze Lich, as the mightiest servant of Vecna. "[6], Vecna created the Sword of Kas for his greatest servant, which contains a "portion of his consciousness.". 3e Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. Vecna Lives! He began to fear death and take steps to prevent his end from ever coming about. Masculine The Head of Vecna was a hoax that one adventuring party played on another in a campaign run by Mark Steuer. Brawlers use their bare fists and raw force as their first and best weapons in combat. Symbol Mortal home(s) Worshipers The Fingers of Vecna consist mainly of, who engage in various forms of subterfuge. He and his followers travel the planes in search of knowledge, artifacts and power. [7], The Head of Vecna was later mentioned by Morte, a floating skull in Planescape: Torment, when discussing his lack of a body, made a canonical appearance in the 2000 AD&D campaign Die Vecna Die!, and was the subject of a short adventure on the Wizards of the Coast website in 2007. Vecna is a great sorcerer that existed in roughly 15 B.B. [5] To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. [20], Wizards of the Coast continued the character's theme of ascending godhood in D&D 3e (2000–2002) with the Player's Handbook (2000) listing him as a Lesser deity. Portfolio Living Greyhawk Journal no. Neutral evil Vecna first arrived with the publication of the third supplement to Dungeons and Dragons. (This is similar to the rakshasa ability to resist any spell lower than 7th level.) Those wizards that stumbled upon those traps were transformed into nothics. Undeath, secrets Domains Vecna does hold strongholds in several locations, but they are either far away or well-hidden from civilisation, or are located in dangerous areas, such as Pandemonium. [23] His priesthood is detailed for this edition in Complete Divine (2004). Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. Vecna (pronounced: /ˈvɛknɑː/ VEK-nah[1]) was a once-human lich from Oerth who ascended to godhood. In the events of the Living Greyhawk campaign setting, Vecna's machinations allowed him to reappear on the prime material plane and retake his place in the Oerth pantheon. Destructive and evil secrets He was a General to Vecna during the "Battle of a Thousand Eyes" before betraying him. It was one of the last official adventures released for the 2nd edition of Dungeons & Dragons. ", -----. This puts them in opposition to mainstream followers of Vecna who regard the Keepers as heretics, and makes them enemies of Ioun and her followers, who believe all knowledge should be available for everybody and the moral obligations on how to use it rest on the shoulders of the individuals involved. Arcana, Death, Knowledge Vecna's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced. [19] According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the D&D game" by playing the Eye and Hand of Vecna against the cambion demigod Iuz. Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. Available online: This page was last edited 07:53, 6 December 2020 by Greyhawk Wiki user. Among Vecna's staunchest foes are Kas, Iuz, Saint Cuthbert, the Lady of Pain, Pholtus, and the Circle of Eight. The Vecna Story continues, and he finds himself trapped in Ravenloft for the adventure "Vecna Reborn! It was published in June 2000. The last known Heart of Vecna was Diraq Malcinex of … (1990) and continued in Vecna Reborn (1998). [20], Vecna also obsessed about taking revenge over the vampire Kas for his betrayal.[20]. A number of Vecna's other body parts are presented as minor artifacts in Die Vecna Die!, including the First Digit (right thumb), Second Digit (right index finger), Third Digit (right middle finger), Last Digit (right pinky finger), Incisors (a pair of inappropriately named fang-like canines), Molar, Scalp, Skin, Heart, Foot (left), and Right Eye. In an ENWorld Q&A thread, Gary Gygax credits Brian Blume as the inventor of both the Hand and Eye of Vecna.The name Vecna is an anagram of Vance, a reference to Jack Vance, a fantasy author whose works inspired the original Dungeons & Dragons. Evil, Knowledge, Magic [18] Die Vecna Die! A lich known as Osterneth possesses the "Heart of Vecna" according to the Open Grave sourcebook. Realm Although not actually penned by him, the Book of Keeping (a book of Yugoloth summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners. "Spells Between the Covers. Relations between these groups and the mainstream cult may vary. [4] Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon". This interpretation is relatively recent. 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