As you load the game and find yourself at the start of Autumn Plains again, head to the far right side of the area to find the tower with the Zephyr portal, then step into the Whirlwind near it to go into the Metro Speedway portal. Back there, take the Whirlwind ahead back into the castle, then head right to go down the steps and through the open Talisman Door into the hole for Gulp's Overlook. on it. The next two Lizards hatch at the same time here. Finally, head into the tunnel nearby for three Vases (three purples, 335/400). Once you've done this, you'll unlock: Magma Cone: Steal a Popcorn Crystal from Hunter. Once he's safely over there, turn around and head over to where we first found the Professor; the second Cowlek is down at the bottom of this area. Walk through and drop down to the left for five red Gems and three greens, then charge the next Earthshaper into position below the Faun who will drill him, grabbing the two green Gems nearby as you do so. As we enter Autumn Plains, turn left and get a purple Gem in an alcove, following the wall along to the left for four red Gems. Glide over to these and climb up into the building, grabbing five purple Gems before dropping down the hole into an icy cave. Once you've got both Mines, backtrack through the level to the start to find the four gold Gems the Sealed Chest dropped on the far side from the Whirlwind (187/400). Over two more lava rivers is a Catbat outside with a red and purple Gem behind him (71/400). Take out the Camel in the middle of the area and grab two Baskets to the right (purple and gold), then head further back to the other side of this area for another Camel, a green and gold Gem and another Tree 2/7 with four reds by it. Take out another Firegrub and Bucket at the top, grab three red Gems along the wall, then head left and destroy another Bucket and three Baskets (purple and two greens). Instead of plains, it is settled on a high-risen plateau shaped to simply look like a plain on the side. Take out the other Bucket on this end and Flame the fire under the boiler thing to create a Whirlwind on the other end. Shaman Tuk who was inside it rewards you with the level's Talisman, an Ice Crystal, and the portal to Autumn Plains opens here. Make sure to check the ravine where the Balloon Vase was, as a Purple Gem will have fallen into it! Glide from here to another lone Basket (gold Gem) on a raised platform, then glide right onto a platform with five red Gems and an Earthshaper. Glide down to the next area with another two Earthshapers to take down. Climb up, switching ladders as you need to, until you make it to the top. Once it's broken, glide in to the room it reveals for Bone 6/8 and three Vases (green and two purples). See you on the next page where we'll finish up the last levels of the game! Autumn Plains was my absolute favorite homeworld as a kid and still is to the day. Drop down off this ledge and take out the Firegrub, then Flame another fire under a boiler to raise the water level ahead. Be careful as the monkeys throw coconuts at you as well which can hit Hunter if you're too close to him. Find anything you think is wrong with this walkthrough? Use the ladder to get inside the castle. Over a lava river, you'll come to two Firemen blocking the path. Now drop all the way back down to the bottom of this area. As you jump off, grab two red Gems and a Vase (gold). Once that's done, you'll receive Orb 21/64: Gem lamp flight in cave. ... Go through the portal in Autumn Plains to get to Winter Tundra. Behind the fire is another two Baskets (two purples). Turn left at its end and glide over to the next one across the gap for another four reds, then finally glide over to the Professor who somehow made it up here and talk to him for an Orb 31/64: Sowing seeds I. Drop back down past Glug to where the Wizard was earlier and head up the bone platforms in the lava, heading up for a purple and two greens. This can be frustrating, and there's definitely a little luck involved, but once you're the first to 15, Hunter hands over another Orb 40/64: Crystal geysers II. First, walk onto the bridge in the middle, grabbing two green Gems and picking up a lava rock. Now accept Hunter's second Orb challenge. It's still not that hard, though; just be on your guard and as they appear, Charge them away from the cauldron in the direction of the water. Get off the cannon and head over to the hut where the Sealed Chest was for the six red Gems it dropped, then jump up the ledge near the cannon for a purple and red Gem, then up again to the room behind the second wooden door containing four Baskets (pink and three greens). That will be the level 100% complete, so head right from here and into the portal back home to the right of Glug. Take him out and jump up the circular platforms behind him, then glide right to flame the berry tree, dropping another berry so that Shorty can break the next door. Light this fire and jump onto the end of the now-powered wooden catapult to launch onto the giant airship. To finish the level, use Superfly again to get over to the ledges on the other side of the caves with the remaining Gems: two Baskets (two purples) and four loose Gems, one purple and three green (400/400). Set one of the Bottles off to start a chain reaction, then grab everything that is dropped (295/400). Back in Autumn Plains, you'll see the portal to the next level, Skelos Badlands, right in front of you on the other side of the pool. Turn left from here and move towards the furthest hut on the right in the distance where the fifth Lizard will hatch. Ahead, you'll see a Shielded Armed Thief; these guys require a Charge to knock their shield away, and another quick hit while they're dazed to finish them off. Follow along the wall and jump up a step to the next set of enemies, taking out another two Chicks and grabbing a purple Gem on a wall connecting the first two huts on your left (20/400). It is hardly made of plains, though it is stuck in a perpetual autumn environment. Get him up the steps and over to the gap on the left with Romeo and Juliet on the other side, then carefully get him over to the other side. Along the right wall are another two Baskets (two greens) and down the steps into the gap you glided over are four more greens. Defeat any enemies in your way here and Flame the turtle onto the second button. The route above works for this, although again it can be tight. She tells you that your aim is to free the six Satyrs that have been trapped in stone so they can open up the temple. When you land there, look behind Spyro to find a Green and Purple Gem. With them taken care of, climb up the other ladder for a ? Press question mark to learn the rest of the keyboard shortcuts. Jump up the ledge past them and take out another Catbat. From the start of the level, grab a purple Gem by the wall on the right, then jump over the lava river and take out the Catbat chasing the guy around the hut. Go back out and further into the area, defeating two enemies and grabbing the purple and six greens as well as a Vase (gold Gem). Your Flame attack does nothing on these guys for obvious reasons, so dodge their fiery shockwaves and Charge into them to defeat them. Providing you headbutted all the Turtles rather than Flaming them, you'll also unlock: Sunny Beach: Headbutt every turtle in Turtle Soup challenges. This move is very simple; just walk into a ladder to begin climbing it and move up and down it with the . That should fully complete the level! Spyro 2: Ripto's Rage - Winter Tundra, Spyro 3: Year of the Dragon - Sunrise Spring, Spyro 3: Year of the Dragon - Midday Gardens, Spyro 3: Year of the Dragon - Evening Lake, Spyro 3: Year of the Dragon - Midnight Mountain, © 2021 TrueGaming Network Ltd, All Rights Reserved. Head along here until you find Bo Peep stood underneath a giant wrecking ball. If they don't fall in, give them another quick Charge or two to get them in there. To start with, press to bring up the Guidebook and press on the Glimmer entry to travel back there. Continue past them to begin following the path of the Serpents in the water, flaming four of them before coming to another lone Skater to the left on an island and the fifth and sixth Serpent past him. Swim along the stream until you get to the little pond, and swim underwater in the pond until you find the tunnel. To your left will be a Young Earthshaper; these guys are a nuisance as they throw rocks at you before running away. The last one appears back behind you in the middle of the village, so get over to him and Flame him quickly to finish. Once you're done, Hunter gives you Orb 36/64: Barrel of Monkeys. Drop back down to the gate and begin another Supercharge, following the path from before, but turn left before you reach the building by Spinner and jump up onto that metal ramp with the Satyr before jumping off it and down into the doorway with the Sealed Chest. Go back and head across the bridge this time into the last area. He'll give you another Orb Challenge: to defeat the Flagkeeper who has taken up residence on the flagpoles. Glide back down and take the steps back up into the main level. Head behind the machinery nearby to find two Vases secluded in the corner (two purples) and another three red Gems along the wall behind the pipe (25/400). Get up to the top of the wall and grab a green and two reds, then Flame the Horned Rabbit that charges towards you in the next area. Grab the red and green Gem behind it, then take the Whirlwind up. Time to take care of the last two Cowleks. Down to the left is an area with several Earthshapers but no lava to Charge them into; these are the ones you need Headbashing to defeat, meaning we'll have to revisit this level again later. Straight in front of you will be a ramp with three Baskets (three purples). If you're missing 35 Gems and haven't finished the level, there are three Baskets in the final building where Chief Shaman Tuk is. Head right as you land for two Baskets (purple and gold Gem), then jump up a step to Flame the Ice Wizard ahead. There are only 2 left on Autumn plains two on zephyr two on fracture hills and one on shady oasis but most of them need ability i dont have yet! Finally, jump up onto the ledge back by where you started for two Baskets (two purples, 67/400). You're not quite up to Juliet yet, so the Professor gives you another two seeds. Begin a charge and break through the wooden gate in front of you, following the pathway on the ground into the tunnel where the Vases were and jumping up at its end to break through another wooden gate. Jar which you find again. After the first hit, Gulp will walk into the middle of the arena and switch to using a second attack where he'll shoot two energy bombs in a row at you. Now glide back and head into the building to meet Moneybags again. Gulp’s Overlook is found at the very end of the long corridor in the Autumn Plains Home castle. He appeared many more times during Spyro's journey in Avalar. Once you've got everything, Flame the fires in the two alcoves on either side of the ship to raise it up into the air. Log In Sign Up. You can finally jump up from this last plant to reach Juliet in the tree who'll give you another Orb 32/64: Sowing seeds II. You now have to glide around the corner to the left from here to land on another ledge and jump to the next one with a Lava Toad who has Bone 2/8. With all of them down, fly back to where you entered the volcano to find Zoe and a gold Gem. It is a narrow corridor from which the passages to the next stages go out. Charge through the tunnel beyond it and out to jump off a ramp through another wooden gate, then follow along the twisty metal path on the other side to make it over to the giant wooden door trapping Spinner's friend; jump into it to break through. As you begin, Flame the three frozen cavemen to melt their ice cubes; the first one will tell you that your aim for this level is to free the Shaman at the end. Before we take care of the Flagkeeper, quickly backtrack with Superflame to the second area and aim up onto the ledge to destroy the Sealed Chest. Now we can finally continue on with the level, so take the ladder at the far end of the area up and jump up to the area we haven't fully explored yet. Spyro's Old Flame: Chapter 1 - Autumn Plains. Now jump up onto the dinosaur skull here to find the leopard again and follow him as he jumps off until he stops at a hole near the start of this area. Pop all 25 of the green ballloons to get a token. -=-=-= Zephyr -=-=-= The entrance to here is located up on a platform at the right-hand side of the first part of Autumn Plains. Aim a shot over that wall as well to hit a second Spiked Mine 2/8 on the other side. Head left to find Tree 4/7, the first one if you follow the wall behind Hunter. That's this level done, so head down the steps and into the portal by Greta to head back home. Backtrack through the caves and back out to the Superfly gate, then head past it to the other end of the caves, grabbing the remaining Gems: red, gold, three greens and three purples (400/400). You can keep that in mind and try for it on this initial playthrough of the level if you want, but if you do get burnt by lava, you can just run through the level again later and make a beeline straight for the exit to easily get the achievement. Now head back out and take the steps on the other side of this area back up, then go over to the Faun by the door from earlier. Flame him and the next one that appears on the ledge to your right, then move forwards and jump up past the caveman to the back of the village. Walk towards the edge and drop down onto a thin ledge in the lava; follow it around to get three purple Gems and end up back in the first area. If you managed to beat him now without using any Fodder, you'll unlock: Gulp's Overlook: Complete the level without flaming or charging any Fodder. You now have to fly around the area and grab the Lava Rocks floating around the area to spit them out at the Monsters as your regular Flame attack is useless against them. You can now jump up all three plants to reach the next platform. Now hop onto the cannon here and use it to shoot the Spiked Mine 1/8, then turn right and shoot the Sealed Chest on top of the wall. Talk to him and he'll challenge you to paraglide through 50 rings whilst he tows you with his snowmobile. You can land on the ground without voiding the achievement and you can even go through the Superfly gate again to start another Superflight, but once you've started, you cannot let the Superflight meter run out at any point or you'll have to restart the level to try again. Quit the game and load back in; this prevents a glitch from happening where you keep getting warped back to Elora when you try to enter a level. He now tasks you with chasing down three Arabian Thieves that have stolen brass lamps. When you let go of the , you'll snap back into the middle. Through it are two Vases (two golds) and a Rifleman up on a platform in the center. Grab the purple and gold Gem on this platform (384/400). Drop down and take out another Rifleman, then grab a green Gem by the wall before jumping up to an area with two more Guards and five reds. These can be a real pain in the ass to avoid as they lock on to where you're going, meaning that they're guaranteed to hit you if you just head straight in one direction. Head to the right here to get one red and four green Gems along the wall, then continue down the hallway and take out two more Thieves and a Genie. Like Skelos Badlands, the achievement in this level is for getting to the end without taking any damage from the green acid, or 'hazardous water' as the achievement description puts it, so keep this in mind as you go throughout the level. Once they're gone, sweep around the area for two red Gems and a purple, a green and purple underneath a doorway, and two Vases by some lava (two golds, 102/400). Shoot the Sealed Chest right in front of you as you start and follow the path around for the first five Gears, then switch lanes to the right to grab another two Gears 7/50 before switching back to the left to avoid the stop sign (make sure to shoot the Sealed Chest here if you missed it first time round). At the top of this first ladder, get two green Gems and head right along the ledge for a purple, then head up the next two ladders. This ability allows you to break various objects. The portal also opens up, and if you made it here without taking damage from the acid, you'll unlock: Shady Oasis: Don't take any damage from the hazardous water. If you got all the Skill Points so far, this will unlock the first half of the game's Art Gallery. Head along the left side of this area to the bone platforms you used earlier to jump up to the Sealed Chest. Use another one to take out the Catbat if need be, then glide over to that island for another Cactus 4/7 and two Baskets (gold and purple). From up here, you can also hit the Sealed Chest on the rocky pillar in the middle. Now head back to the Superfly gate and speak to Shaman Tik to begin the challenge. Note the ledge with a red Gem and a glowing Seed here (we can't reach it yet), then head back up the steps and turn right to go into another area. The final flag is back at the start; to reach there quickly, grab Superflame before running out onto the bridge and gliding down to the left to take that Whirlwind up to where all the Explosive Bottles were. Keep Charging right the way to the end of the wall where you'll see two gold Gems (96/400) in front of a cracked wall; charge through this wall to reveal a room with a hidden Orb 19/64: The end of the wall. Now if Shorty isn't in this room, you probably accidentally left him behind like me; backtrack to find him and take him back through the room with the acid so he's in the right position. Watch out for the turtles on the track as well as other people. Continue back down the tunnel towards the start of the level, jumping over the lava river and flaming the ? A portal back to Summer Forest is here on your left. When you reach the cannon, talk to Sergeant Tub. You now have to use this to Charge all the way around the level and break open that giant door. Once they're both up there, I would wait for your Superflame to run out as it's possible to accidentally Flame them over the outer walls and out of the level completely, forcing you to restart the entire level! No matter how many times you crash, as soon as you've successfully done the challenge, you'll get the achievement. Jump up the stairs, getting three Vases (gold and two purples) at the top, then head left and jump over the platforms (be quick as they sink into the lava!) With everything done, crash into the water and select 'Quit' to leave the level. Now glide back onto the platform in the middle of the lava and to the other side. Jump on and shoot the Falcon and wooden door ahead, then turn left to shoot a Sealed Chest on top of a hut, further left for a Bottle floating between another two huts and left again to find a second wooden door to shoot, directly opposite from the first one. As you head through the gate, angle left to get the first Lamp above the door you entered the caves from, then turn right and continue along the path of the Lamps to flame all six in time. Loop back around to the arrow sign and shoot it to go back through the large crates, then switch lanes to the right past the last one to end up on the final piece of track with the last Gears 50/50. Finally, jump back up to Moneybags and backtrack slightly to go through the middle of the giant ribcage near the second hut, defeating another Horned Rabbit and grabbing two Baskets (two purples, 151/400) to your left at the top. 'Ll get the three Baskets ( green and purple Gem ) in area. The ladders and go into the main tunnel and when you reach the cannon drop. Who will give you the level a monkey Tree and up to Lila Faun! The Superflight meter drain completely care of the castle, there are two Baskets ( two purples 67/400... Those Cowleks you by the nearby huts at the bottom of the game fire. Tunnel towards the start of the ground, then Charge the fire Wizard ahead the acid to get the! Lose any of them and take the Whirlwind back up the other Bucket on this platform begin. Yourself and restart the challenge to get inside of it destroying all of the level, glide straight to... Same path of the cone crash and you have to unfreeze the three outside. 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